as3画线及橡皮擦功能的实现
//主容器var main:Sprite = new Sprite();
main.mouseEnabled = false;
addChild(main)
//临时容器(所有操作都将先画在临时容器里,再进行"画"或"擦")
var mc:Sprite = new Sprite()
main.addChild(mc)
//保存最终画出来的内容的bitmapdata
var content:BitmapData = new BitmapData(550,400,true,0x00FFFFFF);
//把content显示出来
var show:Bitmap = new Bitmap(content)
main.addChildAt(show,0)
//默认选中画笔
var action:Number = 0
txt.text = "当前选中:画笔"
mc_move.addEventListener(MouseEvent.MOUSE_DOWN,startDraw)
a.addEventListener(MouseEvent.CLICK,changeAction)
b.addEventListener(MouseEvent.CLICK,changeAction)
function changeAction(e:MouseEvent):void
{
if(e.target.name == "a")
{
action = 0
txt.text = "当前选中:画笔"
mc.visible = true
}else
{
action = 1
txt.text = "当前选中:橡皮"
mc.visible = false
}
}
function startDraw(e:MouseEvent):void
{
mc.graphics.lineStyle(20,cp.selectedColor);
mc.graphics.moveTo(mouseX,mouseY);
mc_move.addEventListener(MouseEvent.MOUSE_MOVE,drawing);
stage.addEventListener(MouseEvent.MOUSE_UP,stopDraw);
}
function stopDraw(e:MouseEvent):void
{
if(action!=1)content.draw(mc,new Matrix(),new ColorTransform(),BlendMode.NORMAL,new Rectangle(0,0,550,400))
mc.graphics.clear()
mc_move.removeEventListener(MouseEvent.MOUSE_MOVE,drawing);
stage.removeEventListener(MouseEvent.MOUSE_UP,stopDraw);
}
function drawing(e:MouseEvent):void
{
mc.graphics.lineTo(mouseX,mouseY)
if(action==1)content.draw(mc,new Matrix(),new ColorTransform(),BlendMode.ERASE)
e.updateAfterEvent()
}
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